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Age of wonders iii eternal lords expansion
Age of wonders iii eternal lords expansion










age of wonders iii eternal lords expansion age of wonders iii eternal lords expansion

As Arvik, heir to a broken Frostling kingdom, you awaken forbidden necromantic powers to reclaim your realm. An epic battle of the forces of creation: fire versus ice, life versus death. Tigrans are natural sprinters, capable of moving far faster in combat than members of the other races, and are familiar with shape changing magic, allowing their mystics to transform into Dire Panthers. Their natural curiosity about necromancy and the passing of regal souls into kingdoms of glory in the afterlife inspires them to construct massive tombs. They worship the sun and track the cycle of day and night life and death. Tigran Player Race: These feline humanoids hail from remote desert lands.Frostings are even more deadly in their home arctic clime, where they build cities carved into the very glaciers they hope will someday grow to cover the earth. Their seafaring skills, offensive fighting style and frost magic spread fear among the coastline villages they pillage. Lead by their Ice Queens, they embark on frequent raids in warmer lands. Frostling Player Race: Frostlings are a race of humanoids that emerged from the frozen north.Learn spells to summon mighty Angels, end game units who embody the essence of each alignment. Torch Bearers, Grey Guard and Shadow Born Leader Specializations: These Champions of Good, Neutrality and Evil respectively deepen the alignment mechanics and provide players of all classes powers to withstand the challenges of the new age.The Necromancer’s dark magic allows players to convert towns to cities of the dead, filled obedient Ghoul minions. Other units are summoned, such as the Banshee, which invokes despair in the hearts of the living. The Necromancer creates spectacular undead units, such as the Bone Collector, a crablike monstrosity which eats corpses to strengthen itself. The Necromancer Player Class: The Necromancer’s legions march to establish an eternal kingdom, unifying all the world’s races in death.Embrace the forbidden powers and reign for eternity! New features such as the Race Governance system, which allows players to tailor features of each race in their empire to meet their strategic needs, add new layers of depth to empire development and diplomacy. With the introduction of the Tigran and Frostling races and the new Necromancer class, players must adapt to a world on the brink of cataclysmic change. Co-op against AI opponents is available both online and locally.Eternal Lords is the major, second expansion for the acclaimed strategy game Age of Wonders III, marking one year of continuous development since its release. Local multiplayer rounds out the package. The email-based turn option (newly added in Version 1.5) lets combatants play at a more leisurely pace. You can war against up to eight other players in online games, with the default option of simultaneous turns keeping the game moving. Outside of the campaign, you can engage in any number of scenarios via randomly generated maps, or even make your own maps.Īlthough I haven't gotten to try multiplayer yet, the various options should prove even more exciting than the campaign. Strong writing and voice acting help tie the story missions together. Two single-player campaigns allow players to experience both sides of a conflict between the Elven Court and the human-led Commonwealth Empire. And of course, attacking enemies from behind will grant a hefty flanking bonus.Īge of Wonders III offers several ways to play. Units will automatically attack enemies who pass within a certain range, so a careless move could lead to heavy damage. Different races have their own movement properties, so one race might get useful bonuses on specific terrains. The actual movement paths prove very important.












Age of wonders iii eternal lords expansion